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asif_mahdi

Mahdi Hassan A.

@asif_mahdi

3D Artist, Programmer, Mobile App and Game Developer

Bangladesh
Engels, Bengaals, Hindi
Sommige informatie wordt in het Engels weergegeven.
Over mij
Involved in Mobile App & Game development since last 5 years. And from last 4 years working on 3D stuffs for developing 3D games. For android app development: IDE: Android Studio (expert) Programming language: Java, Kotlin For Game Development: IDE/Game Engine: Unity, Android Studio Programming language: C#, Java, C API: OpenGL Es Shader Language: GLSL For 3D Modeling: Software: Blender (expert in Modeling, Texturing, Shading, Geometry Nodes and Rendering) ... Lees meer

Skills

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asif_mahdi
Mahdi Hassan A.
offline • 

Bekijk mijn diensten

De creatie van een complete game
I will create a simple unity 2d mobile game for android

Werkervaring

Mahdi Hassan Asif

ZZP • 1 mo

Word GAme (Android - Google Play Store)

Nov 2025 - Dec 20251 mo

Independently designed, developed, tested, and published a complete word puzzle mobile game using Unity. The project covers the full development lifecycle, from idea and game logic to UI, monetization, and Play Store deployment. Key Responsibilities & Features: 1. Developed a word-forming puzzle game with multiple levels and increasing difficulty 2. Designed dynamic level generation using JSON-based level data 3. Implemented drag-and-drop letter mechanics with real-time word validation 4. Built a hint system using in-game coins 5. Added lives system, sound effects, background music, and vibration settings 6. Integrated Google AdMob Rewarded Ads following Google Families policies 7. Designed responsive UI layouts for multiple screen sizes 8. Published the game on Google Play Store and handled policy compliance Technologies Used: Unity (C#) Android (Google Play Services) Google AdMob (Rewarded Ads) JSON-based data handling UI Systems (Canvas, GridLayout, TMP) Audio & Settings Management Outcome: 1. Successfully released a playable, monetized Android game. 2. Gained hands-on experience with real-world app publishing, ads, and policies. 3. Built a scalable foundation for future puzzle games.

Tangram Puzzle

Nov 2025 - Nov 20250 mos

Independently designed, developed, and published a complete 2D Tangram puzzle game using Unity for Android platforms. The project involved full-cycle game development, from concept and level design to performance optimization and Google Play deployment. Key Responsibilities & Achievements: 1. Implemented data-driven level management using JSON files for flexible and scalable level creation. 2. Built Editor tools to generate and manage level data efficiently. 3. Ensured cross-platform compatibility. 4. Optimized gameplay UX for mobile performance and responsiveness. Successfully published the game on Google Play Store, handling build configuration and platform requirements Tools & Technologies: Unity (2D) C# Android SDK JSON (Level Data & Game Logic) Unity Editor Scripting Touch Input & Physics2D Google Play Console Result: 1. Live, published Android game. 2. Modular architecture allowing easy addition of new levels and features. 3. Production-ready codebase suitable for future updates and monetization.