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Over mij
I’m a 3D artist focused on creating characters, creatures, and monsters for games, film, and 3D printing. I enjoy bringing ideas to life through detailed sculpting and clean topology, efficient UV mapping, and high-quality PBR texturing, accurate body and anatomy rigging and animation (walk, Run, Jump etc), so every model not only looks good but works smoothly in real projects. Whether it’s for games (Unreal Engine, Unity, Roblox), cinematic work (Movie, Anime etc ), or 3D print, I focus on building models that are both visually strong and technically solid.... Lees meer