
Dev.dff
3D Character Artist
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Portfolio
Werkervaring
3D Character Artist
Insidimension studio • Fulltime
Jan 2025 - Present • 1 yr 4 mos
Worked remotely as a 3D Character Artist at Insodimension Studio on a Mahabharata-inspired Indian mythological game in Unreal Engine. Led the creation of stunning, game-ready characters from concept to engine, including sculpting, texturing, and visual development with strong attention to form, storytelling, and cultural detail, enhancing realism through skin decals, smart materials, and expressive surface detailing. Designed character costumes, wardrobe variations, and prop assets, translating mythological concepts into compelling real-time characters. Delivered visually rich yet optimized characters fully integrated into Unreal Engine.
3D Character Artist
Immersive QstVR • Fulltime
Jun 2024 - Feb 2025 • 8 mos
Worked as a 3D Character Artist on VR-based healthcare training modules designed for hospitals and medical institutions, focusing on realistic and accurate simulation environments. Collaborated closely with VR developers, instructional designers, and healthcare professionals to align visual assets with real-world hospital workflows and training objectives. Followed performance optimization standards for Meta Quest VR headsets, balancing visual fidelity with smooth runtime performance. Working closely with animators and developers to ensure asset compatibility. Created high-quality 3D human characters optimized for realtime performance in VR, ensuring anatomical accuracy and professional medical presentation.