I will props for render, game other

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Evgen S
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

I offer professional 3D game prop creation and rendering for games, realtime projects, and presentations. This service is focused on producing game-ready assets with clean topology, correct scale, and optimized performance while maintaining strong visual quality.

I create props suitable for PC, console, mobile games, as well as cinematic or portfolio renders. Depending on your needs, assets can be low poly, mid poly, or high-quality, realistic or stylized. Every prop is built with a clear understanding of how it will be used inside a game engine.

What you get with this service

  • Clean and optimized 3D models
  • Proper topology suitable for real-time use
  • Correct scale and pivot setup
  • UV unwrapping (non-overlapping unless requested)
  • Textures or PBR materials (depending on package)
  • Exported files ready for Unity, Unreal Engine, or other engines

I work with industry-standard tools such as Maya, ZBrush, Substance Painter, Marmoset Toolbag, and Photoshop, following a professional production pipeline. This allows me to deliver assets that are both visually appealing and technically correct.

Packages overview

Basic (Starter Prop)

Best for simple low poly props or background assets. You will rec

Voorkeur voor een leveringsstijl

Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.

Maak kennis met Evgen S

Evgen S

3D graphics

  • Afkomstig uitOekraïne
  • Lid sindsjan 2026
  • Talen

    Oekraïens, Engels
Hi! My name is Yevhen, and I am a professional 3D Artist specializing in creating characters and props for games and animation. I work with the full 3D production pipeline — from the initial concept and blockout to the final render and game-ready assets. I have strong experience in both high-poly and low-poly modeling, clean topology, and efficient UV mapping. I create fully optimized 3D assets with PBR texturing, baked maps, and proper technical setup for use in game engines and animation pipelines. My work includes both realistic and stylized characters, as well as props of various complexi