
Peter A
Expert in rigging skin weight and animation for flawless 3D characters
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"Fixing and optimizing 3D characters for UE5, Unity, and games."
Art Camp • Freelance
Mar 2026 - Present • 2 mos
I am a professional 3D character artist with strong experience in rigging, skin weighting, animation, and model optimization for game-ready characters. I work with industry-standard tools like Blender, Maya, iClone, Character Creator 4 (CC4), and Unreal Engine 5 (UE5) to deliver clean, functional, and high-quality results. I help clients fix and improve their 3D characters so they work perfectly in games, animation projects, VR/AR, and 3D printing. Many clients come to me with broken models, bad rigs, animation errors, or mesh issues. My job is to solve these problems quickly and professionally.