I will do creature rig and animation for 3d characters

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ben_a1fr3d
B
ben_a1fr3d
Ben Alfred
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Creature rig service for non-human characters building reliable skeletons and controls for quadrupeds, fantasy creatures, or custom anatomy.


Service includes:

  • Creature rig setup for quadrupeds, fantasy creatures, or custom anatomy
  • Skeleton building and weight painting for clean deformation
  • Animal rig controls IK/FK legs, tail, wings, or other custom appendages
  • Basic creature animation cycle walk or idle
  • Facial and expression controls for creatures with detailed faces
  • Creature modelling adjustments and cleanup where needed
  • Full animation set walk, run, idle, attack


Software: Blender | Rigify (adapted for non-human anatomy)

Output: .blend rig file / FBX export on request


Please message before ordering for multi-limbed creatures, full animation sets, or game-ready rig exports.

Voorkeur voor een leveringsstijl

Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.

Maak kennis met Ben Alfred

Ben Alfred

3D Rigging for Games and Animation

5,0(1)
  • Afkomstig uitNigeria
  • Lid sindsjul 2026
  • Gem. reactietijd1 uur
  • Laatste levering1 maand
  • Talen

    Engels, Spaans, Frans, Italiaans, Duits
I’m a 3D Character and Creature Rigging specialist focused on creating clean, flexible, and animation-ready rigs for games, cinematics, and animation. I work with Blender, Rigify, and Unreal Engine 5 to build humanoid and creature rigs, custom controls, IK/FK systems, and animation-ready setups. I can also model and prepare 3D characters and creatures for smooth deformation and game integration. My goal is to deliver organized, reliable, and production-ready results tailored to your project.