I will do creature rig and animation for 3d characters


Over deze dienst
Creature rig service for non-human characters building reliable skeletons and controls for quadrupeds, fantasy creatures, or custom anatomy.
Service includes:
- Creature rig setup for quadrupeds, fantasy creatures, or custom anatomy
- Skeleton building and weight painting for clean deformation
- Animal rig controls IK/FK legs, tail, wings, or other custom appendages
- Basic creature animation cycle walk or idle
- Facial and expression controls for creatures with detailed faces
- Creature modelling adjustments and cleanup where needed
- Full animation set walk, run, idle, attack
Software: Blender | Rigify (adapted for non-human anatomy)
Output: .blend rig file / FBX export on request
Please message before ordering for multi-limbed creatures, full animation sets, or game-ready rig exports.
Voorkeur voor een leveringsstijl
Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.
Maak kennis met Ben Alfred
3D Rigging for Games and Animation
- Afkomstig uitNigeria
- Lid sindsjul 2026
- Gem. reactietijd1 uur
- Laatste levering1 maand
Talen
Engels, Spaans, Frans, Italiaans, Duits
Veelgestelde vragen
What do I need to provide to start my creature rig project?
A creature mesh in .blend, .fbx, or .obj format, plus reference images showing how it should move.
Can you rig non-standard creatures with extra limbs, wings, or tails?
Yes — animal rig controls are built to match your creature's specific anatomy, however many limbs or appendages it has.
Does the creature rig include a test animation?
A basic creature animation cycle (walk or idle) is included from Standard onward.
Can you adjust the creature modelling itself, or only the rig?
Minor creature modelling adjustments (e.g., topology cleanup for deformation) are included, major remodeling is handled as a separate service.
What animations are included in the full set?
includes walk, run, idle, and attack cycles; additional actions can be discussed before ordering.
Can the rig be exported for use in a game engine?
Yes — FBX export compatible with Unity or Unreal can be provided on request.
Can more animations be added to the creature rig later?
Yes — rigs are built with clean, modular controls so additional animations can be created later.

