I will develop smart npc pathfinding combat ai behavior unity game


Over deze dienst
DEVEL SMART NPC PATHFINDING COMBAT AI BEHAVIOR UNITY GAME
Are your NPCs ruining your games immersion?
Players expect more than just "follow the leader" logic They want enemies that hunt cover & react intelligently to their surroundings
If your AI feels robotic or gets stuck on every wall your game won't stand a chance in today's market
I specialize in creating performant intelligent NPC systems in Unity I focus on "Systemic AI" logic that works in any environment not just scripted corridors
What you get with this Gig:
- Smart Pathfinding Advanced NavMesh implementation with obstacle avoidance & dynamic links
- Combat Logic Ranged or Melee combat states including aiming shooting & dodging
- Clean professional C# state machines
- Mobile Optimization optimized systems that won't kill your FPS on Android or iOS
- Perception Systems NPCs that "see" & "hear" using Unity's sensory components
Why trust me? I dont use generic asset-store templates
I write custom documented C# code that you can actually understand & expand
My goal is deliver an NPC that doesn't just "act"it "thinks"
Limited Time Launch Offer Free AI performance audit included with every Standard & Premium package
CONTACT ME NOW
Maak kennis met Mave T
Game Developer Project Manager Pixel Art Expert
- Afkomstig uitNigeria
- Lid sindssep 2025
- Gem. reactietijd1 uur
- Laatste levering2 maanden
Talen
Frans, Engels
Mijn portfolio
Veelgestelde vragen
Benefits of Partnering with Me for AI Game Development
AI Integration Across Genres Rapid Prototyping & Scalable Architecture Full-Stack AI Expertise Flexible Collaboration Models Client-First Process Platform & Engine Agnostic
What is AI NPC behaviour, and why does it matter?
AI NPC behaviour refers to how non-player characters act and react using artificial intelligence. Instead of scripted actions, NPCs can adapt to player decisions, environments, or emotions. With behavior trees, utility systems, or machine learning, intelligent NPCs can simulate lifelike interactions

