I will create custom roblox 3d models game assets and props

A
adamscage
A
adamscage
Adams
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

A great Roblox game can lose its appeal when the 3D models and assets look unfinished, inconsistent, or poorly optimized.


Need a Roblox 3D model that actually fits your game?


I create custom Roblox 3D models and game assets based on your concept, reference, or existing art from individual props and characters to buildings, environments, and complete Roblox maps.


I can create:

  • Roblox 3D models and game assets
  • Characters (R6/R15), creatures and NPCs
  • Weapons, shields, armor and accessories
  • Buildings, structures and environments
  • Props, furniture and vehicles
  • Fantasy, realistic, stylized and sci-fi assets
  • Roblox maps, terrain and asset packs


Whether you need one Roblox prop, a custom character, a collection of Roblox game assets, or a larger Roblox map, I can tailor the work to your requirements.


Please message me before ordering so I can review your reference, scope, and technical requirements and recommend the right package. Large maps, open-world environments, and complex asset packs may require a custom quote.


Have a concept in mind? Message me and let's build it for Roblox.

Voorkeur voor een leveringsstijl

Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.

Maak kennis met Adams

Adams

Roblox Systems

  • Afkomstig uitVerenigde Staten
  • Lid sindsdec 2025
  • Gem. reactietijd1 uur
  • Talen

    Engels, Duits, Frans, Arabisch
I'm Adams, I got into 3D art through games, curious how characters and environments were made. That curiosity led me from simple models to building more complex game assets. Most of my learning came from tutorials, experimentation, and many mistakes wrong scale, broken topology, and assets that didn’t behave as expected. Each fix taught me something new. I also worked in a structured team setting where deadlines and feedback shaped how I approach work. Over time, I chose to work independently to grow at my own pace and refine my process.