I will create roblox 3d models, map, assets and props for your game

A
adamscage
A
adamscage
Adams
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Your Roblox game can have great gameplay, but players experience the world through its models, maps, characters, and assetsand poorly made assets can make even a great game feel unfinished.


Have an idea for a Roblox character, map, 3D model, prop, or asset? I transform your concept or reference into custom 3D content that matches your game's style, is optimized for performance, and is prepared for smooth integration into Roblox Studio.


I can create:

  • Roblox 3D models & game assets
  • Characters (R6/R15), creatures & NPCs
  • Weapons, shields, armor & accessories
  • Buildings, structures & environments
  • Props, furniture & vehicles
  • Fantasy, realistic, stylized & sci-fi assets
  • Roblox maps, terrain & asset packs


Models are created in Blender, with detailed texturing in Substance Painter when needed. Assets can be prepared for Roblox Studio with clean geometry, appropriate materials and optimization for your game environment.


Please contact me before ordering so I can review your project and recommend the right package. Large Roblox maps, open-world environments and complex asset packs require a custom quote.


Have a concept in mind? Message me and let's build it for Roblox.

Voorkeur voor een leveringsstijl

Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.

Maak kennis met Adams

Adams

Roblox Systems

  • Afkomstig uitVerenigde Staten
  • Lid sindsdec 2025
  • Gem. reactietijd1 uur
  • Talen

    Engels, Duits, Frans, Arabisch
I'm Adams, I got into 3D art through games, curious how characters and environments were made. That curiosity led me from simple models to building more complex game assets. Most of my learning came from tutorials, experimentation, and many mistakes wrong scale, broken topology, and assets that didn’t behave as expected. Each fix taught me something new. I also worked in a structured team setting where deadlines and feedback shaped how I approach work. Over time, I chose to work independently to grow at my own pace and refine my process.