Ik bouw aangepaste gameplay-systemen in Unreal Engine blueprints

A
adithyams11
A
adithyams11
kazecoder
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Ik bouw gameplay-systemen in Unreal Engine met behulp van Blueprint inventory systemen, pickup/interaction mechanics, save/load, voortgangsregistratie, puzzels of alles wat jouw game nodig heeft.

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kazecoder

Game Programmer

  • Afkomstig uitIndia
  • Lid sindsapr 2019
  • Gem. reactietijd1 uur
  • Talen

    Engels, Malayalam, Hindi
I’m a gameplay-focused programmer with a computer science background, now specializing in Unreal Engine gameplay and AI systems. I build Blueprint-based enemy AI and NPC behavior, including patrol, investigation, chase, and combat logic. My work focuses on clean state-driven behavior, Behavior Trees, and systems that are easy to extend for indie games and prototypes. I’ve worked on shipped games and production codebases and am currently building new Unreal Engine AI prototypes to expand my portfolio. I value clear communication, honest scope, and reliable delivery.

Automatische vertaling

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