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Over mij
Creative 3D Artist specializing in Character Modeling, Prop Art, and Hard-Surface Design for games. I work across the full pipeline — high-poly sculpting, retopology, UV unwrapping, and PBR texturing — using ZBrush, Maya, Blender, and Substance 3D Painter.
I've built a self-directed portfolio of game-ready characters, weapons, and environments. Whether you need a stylized character, hard-surface weapon, or sci-fi asset, I focus on clean topology, strong silhouettes, and production-ready results.
Let's bring your vision to life — reach out!... Lees meer