I will develop your mobile puzzle game in unity with ad monetization


Over deze dienst
I build mobile puzzle games in Unity the same grid, match, and line-connect mechanics behind titles that have crossed millions of downloads on the Play Store.
Whether you need a single mechanic prototyped, a full game built end-to-end, or a complete monetized product with ongoing oversight, I scope the work to fit your budget and timeline.
What's included:
- Ad monetization setup: AdMob, Unity Ads, IronSource/LevelPlay, AppLovin MAX, or Facebook Audience Network whichever fits your region
- Clean, SOLID-principle architecture no messy singletons, fully modular and easy to extend
- ScriptableObject-based systems for scalable game logic
- Smooth animations and UI polish using DOTween
- Full source code included with every package, clearly structured for any future developer
Send me your concept, reference game, or existing project and I'll tell you honestly what's realistic for your timeline and budget before we start.
Maak kennis met ahmed5593
- Afkomstig uitPakistan
- Lid sindsmrt 2019
- Gem. reactietijd1 uur
- Laatste levering1 jaar
Talen
Urdu, Engels
Veelgestelde vragen
Do you build the game from a design doc I already have, or help me create one?
Both. Send me what you have - even a rough idea or reference game - and I'll help fill in the gaps on mechanics, level structure, and scope
Which ad networks can you integrate?
AdMob, Unity Ads, IronSource/LevelPlay, AppLovin MAX, or Facebook Audience Network - whichever fits your target regions and fill rates best.
Do you provide source code?
Yes, full source code is included with every package, clearly structured so any developer can pick it up later.
Can you work with an existing Unity project instead of starting from scratch?
Yes - send me the project and I'll review scope before we start, since existing codebases can add time depending on their condition.
Can this scale into a longer engagement after delivery?
Yes - Premium includes post-launch support, and we can discuss an ongoing arrangement for updates, new levels, or features afterward.

