I will create a game ready 3d character for your project


Over deze dienst
I will create a production-ready 3D character for games, from sculpting and retopology to UVs, PBR texturing and rigging.
Voorkeur voor een leveringsstijl
Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.
Maak kennis met Oleksandr Chan
Senior 3D Artist Character Artist
- Afkomstig uitSpanje
- Lid sindsmrt 2018
- Gem. reactietijd1 uur
Talen
Oekraïens, Russisch, Engels, Spaans
Mijn portfolio
Veelgestelde vragen
What do you need from me to start?
Please provide your character concept, references, technical requirements, target platform and preferred engine.
Can you create a game-ready character from concept art?
Yes. I can take a character from concept through sculpting, retopology, UVs, baking and PBR texturing.
Do you create PBR textures?
Yes. I create PBR texture sets suitable for real-time rendering and game production.
Can you rig the character?
Yes. Character rigging and skinning are available as part of the Premium package or as an additional service.
Can you prepare the character for Unreal Engine or Unity?
Yes. I can prepare and implement the character for Unreal Engine or Unity according to the project requirements.
Can you work with an existing sculpt or 3D model?
Yes. I can take an existing high-poly sculpt or 3D model and convert it into a game-ready asset, depending on its condition and the required scope.

