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Playable Ads Developer
blank • Fulltime
Jun 2026 - Present • 4 mos
Developed and delivered 10+ interactive HTML5 playable ads using Cocos Creator for mobile game advertising campaigns, working primarily on 2D projects while also contributing to 3D playable games such as Titan Rush. • Built complete 2D playable experiences from provided assets, reference videos, and client requirements. • Typically delivered first playable versions within 2–3 working days. • Implemented gameplay systems including puzzle mechanics, resource collection, production systems, upgrades, tutorials, animations, UI interactions, win/lose conditions, and end screens. • Worked on 3D playable development and iteration, implementing and modifying gameplay mechanics, combat systems, projectiles, enemies, upgrades, animations, and visual effects. • Handled multiple rounds of PM and client feedback, implementing revisions through final approval. • Prepared and packaged final playable builds for mobile advertising platforms, including WeChat and Douyin. • Gained hands-on experience with the complete professional playable-ad production pipeline, from initial requirements and implementation through client revisions and final delivery.