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Over mij
Hi! I’m a Game Artist specialized in 3D prop modeling and texturing for games, with a strong focus on optimized UVs, and PBR workflows.
I work mainly with Blender and Substance Painter, creating game-ready assets suitable for Unity and Unreal Engine. My strengths are attention to detail and organization.
Services I offer:
- 3D Prop Modeling (Low / Mid Poly)
- Game-Ready Assets for Unity & Unreal
- UV Mapping & UV Optimization
- PBR Texturing (Base Color, Normal, Roughness, Metallic, ORM)
- Asset Optimization for Games
- Simple Props & Environment Assets... Lees meer