I will provide high quality motion capture for games


1 bestelling in wachtrij
Over deze dienst
Bring your characters to life with authentic markerless motion capture.
I create natural, expressive movement for NPCs, playable characters, and hero performances, tailored to indie developers, students, and small teams. Each tier scales in complexity, not time, so you get the performance your scene truly needs without strict limits. I work with body and facial capture, and can sequence both together for cinematic previs. If you have a custom character rig, I can apply mocap directly to it once you share the data.
All motion is recorded with a markerless setup and exported in a format ready for your engine or animation pipeline. I focus on accessibility, collaboration, and clear communication so you can get professional mocap even on a tight budget.
Maak kennis met Amber Hall
Motion Capture Actor
- Afkomstig uitVerenigd Koninkrijk
- Lid sindsnov 2025
- Gem. reactietijd6 uur
Talen
Engels
Veelgestelde vragen
Do you use markers or suits?
No, I use a markerless setup, ideal for flexible recording and quick turnaround.
What software do you use?
I work entirely in Unreal Engine 5.8, using Metahuman Animator and the Metahuman Markerless Capture plugins to process body motion into animation data. For facial capture I use Live Link Face, recording blendshape data for greater accuracy and expression.
Can I order facial capture only?
Yes! Facial‑only is available. Please message me first so I can tailor the package to your needs.
Can you apply mocap to my custom character?
Absolutely. Just send your rig or character data before ordering so I can confirm compatibility.
Can I direct the performance or give scene notes?
Yes! You’re welcome to share direction, reference clips, or scene notes before recording. I’ll interpret your ideas and adjust the performance accordingly. For ongoing projects, you can use revisions to refine motion or clarify character intention.
What format will the mocap data be delivered in?
I export motion data in standard formats compatible with most engines and animation pipelines (for example, FBX or BVH). If you would like it sent in a specific format, please let me know!
What will I receive in the final delivery?
You’ll receive the cleaned mocap animation files, reference videos of the performance, and any relevant Unreal data used during capture. I also include notes on character movement or scene intention.
Is the mocap data fully polished?
I do a light cleanup to remove major issues and keep the motion usable, but I do not provide full animation polish. You’ll receive solid, usable motion that you can refine further if needed.
How long will my clip be?
I don't restrict clip length, so whatever feels right. However, if you need something to be a specific length, please let me know.

