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Over mij
I specialize in creating high-quality 3D game-ready characters and assets for games and interactive experiences. My expertise includes character modeling, hard-surface modeling, UV mapping, texturing, retopology, and optimization for real-time engines. I work with industry-standard tools to ensure that every asset is clean and efficient.
I offer services including:
3D game-ready character creation
Props and environment assets
Retopology and mesh optimization
UV unwrapping and baking
PBR texturing and material creation
Character and asset customization... Lees meer