a
anidynamix

AniDy

@anidynamix

WUGA

Zuid-Korea
Koreaans
Sommige informatie wordt in het Engels weergegeven.
Over mij
Hi, I’m a 3D animator and motion capture specialist. I specialize in turning raw video references into high-quality 3D animations (Video to FBX) and delivering production-ready, precise mocap clean-up. Using Autodesk Maya, I fix critical errors that AI tools leave behind. I focus on ensuring flawless foot-locking (no foot sliding), removing joint jitter, and fixing bone flips so your animations work perfectly right away. Whether you need assets for Unreal Engine, Unity, or custom rigs, I deliver studio-quality results.... Lees meer

Skills

a
anidynamix
AniDy
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Karakteranimatie
I will professional video to fbx mocap conversion and maya cleanup