Game Systems Modder and Technical Asset Engineering Specialist
Verenigde Staten
Frans, Engels
Sommige informatie wordt in het Engels weergegeven.
Over mij
Welcome! I am a full stack game developer, systems modder, and technical artist specializing in custom gameplay mechanics, engine scripting, and high fidelity 3D asset engineering across strategy, RPG, sandbox, and tactical titles.
I work closely with content creators, server operators, and gaming communities to convert complex gameplay concepts into production-ready mods and engine extensions. From rigging custom armor and weapon assets to coding native C#, C++, Python, and Lua plugins, I focus on delivering clean, conflict free modifications designed for peak stability and performance.... Lees meer