I will do 3d vehicle, props, weapons for your game

A
anton_malkov
A
anton_malkov
Anton
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Hi,

I specialize in creating realistic, production-ready 3D assets for modern game development pipelines. My experience includes military vehicles, armored vehicles, aircraft, drones, machinery, props, weapons, enviroment and complex hard-surface assets.


What I can provide:


  1. Highpoly and lowpoly modeling
  2. Optimized game ready topology
  3. UV mapping and baking
  4. High quality PBR texturing
  5. Realistic hard surface detailing
  6. LODs and asset optimization
  7. UE5, Unity in engine setup


I work with Blender, ZBrush, Substance 3D Painter, Marmoset Toolbag, RizomUV, Maya, 3D Max, Photoshop etc


Each project is evaluated individually based on complexity, technical requirements, target platform, and production scope.


Please contact me before placing an order to discuss your project, requirements, and budget.

I am also available for long-term cooperation and ongoing game art production.

Voorkeur voor een leveringsstijl

Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.

Maak kennis met Anton

Anton

3D Artist

  • Afkomstig uitRusland
  • Lid sindsjul 2026
  • Talen

    Engels
I am a professional 3D Hard Surface Artist specializing in realistic, game-ready assets for modern game development. My expertise includes vehicles, military equipment, aircraft, drones, weapons, machinery, props, and complex hard-surface assets. I provide full-cycle 3D asset production: high-poly and low-poly modeling, UVs, baking, PBR texturing, optimization, and engine-ready setup. Experienced with Blender, ZBrush, Substance 3D Painter, Marmoset Toolbag, RizomUV, Maya, and Unreal Engine. Available for both individual projects and long-term game development cooperation.

Mijn portfolio