Character Creator, Animator, Modeler, Rigger, 3D Artist
Pakistan
Engels
Sommige informatie wordt in het Engels weergegeven.
Over mij
Render images are easy. But making a model work in a game engine is the real challenge. As a CGI artist, I focus on the technical side of 3D to ensure every asset is production-ready. I manage the full pipeline, from ZBrush sculpting to clean Maya topology. Whether you need realistic characters, stylized anime, or props like crown models, my priority is game-readiness.
Modeling, high-to-low poly for clean results.
Setup: Retopology, PBR textures, and rigging for Unreal, Unity, or Roblox.
I deliver functional assets, not just visuals. Message me to discuss your project before ordering.... Lees meer