I will create a combat system and gameplay mechanics in unreal engine


Over deze dienst
Hello!
Welcome to my gig
I build responsive, satisfying combat systems and core gameplay mechanics in Unreal Engine that feel tight, not clunky.
I specialize in action-focused gameplay programming: melee and ranged combat, hit detection, combo chaining, dodge/block mechanics, lock-on targeting, and enemy AI reactions. I also build the Gameplay Ability System (GAS) framework when your project needs scalable abilities, cooldowns, and status effects the same architecture used in AAA-style RPGs and action games.
What I deliver:
- Attack animations wired to hit detection with proper hitboxes/traces
- Damage, health, and stagger/stun systems
- Combo chaining logic with input buffering
- Blocking, parrying, or dodge-roll mechanics
- Lock-on / targeting systems
- Enemy AI combat reactions (Behavior Trees)
- Camera shake, hit-stop/hitstun, and impact VFX hookup for game feel
Beyond combat, I also build core gameplay mechanics including movement systems (dashing, wall-running, climbing), interaction/pickup systems, stealth mechanics, puzzle logic, and vehicle/physics-based mechanics message me if your project needs something outside combat specifically.
Maak kennis met Arthur
Unreal engine game developer
- Afkomstig uitBrazilië
- Lid sindssep 2026
Talen
Engels, Portugees

