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Over mij
Game Designer, Level Designer, and Narrative Designer with a Ph.D. in Design. I help indie devs and small studios turn rough ideas into documented, playable designs.
Past work: a 40+ item economy system, a level iterated across 9 layouts until Art Director approval, and a 74-line NPC dialogue scripted and implemented end-to-end in UE5.
You get clear GDDs, tested designs, and zero handholding needed.
Portfolio: andresalomao.gamedesignskills.com... Lees meer