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ayomideolawale8

Ayomide O

@ayomideolawale8

Godot Roblox Game Developer 2D 3D Games Bug Fixing

Nigeria
Engels, Duits
Sommige informatie wordt in het Engels weergegeven.
Over mij
I help game creators build engaging experiences using Godot and Roblox Studio. My services include 2D and 3D game development, gameplay mechanics, bug fixing, optimization, feature implementation, GDScript and Luau scripting, and technical consultation. I focus on understanding project requirements, writing organized code, and troubleshooting issues. Whether you need bug fixes, new gameplay features, or a playable prototype, I prioritize clear communication and reliable support. Let's discuss your game project and find the right solution tailored to your goals and needs.... Lees meer

Skills

a
ayomideolawale8
Ayomide O
offline • 

Bekijk mijn diensten

De creatie van een complete game
I will develop or optimize your godot game and fix bugs

Werkervaring

Freelance

Independent Game Developer

Freelance • Freelance

Oct 2026 - Present • 0 mos

Worked on game development projects using Godot and Roblox Studio, focusing on 2D and 3D gameplay systems, GDScript programming, Luau scripting, game mechanics, debugging, and performance optimization. Focused on developing functional, engaging, and user-friendly game experiences that meet project requirements. Responsibilities included implementing gameplay mechanics, developing player movement and interaction systems, configuring game scenes, working with collisions and physics, creating user interfaces, and improving overall gameplay functionality. Also focused on identifying script errors, troubleshooting gameplay issues, testing features, and improving code readability and maintainability. Worked on understanding project requirements, breaking development tasks into manageable steps, and applying problem-solving techniques to address technical challenges. Paid attention to game performance, responsiveness, usability, and consistency across different gameplay elements. Explored Godot Engine features, including scenes, nodes, signals, animation systems, physics, and GDScript, alongside Roblox Studio tools for building interactive environments, implementing gameplay features, and scripting game behavior with Luau. Focused on organizing project files and developing reusable gameplay components. Committed to continuous learning, testing, and improving development techniques to deliver solutions aligned with project goals. Valued clear communication, attention to detail, and a practical approach to troubleshooting and implementing requested features. Areas of focus include Godot and Roblox game development, 2D and 3D gameplay programming, game mechanics, bug fixing, feature implementation, game testing, performance optimization, Luau and GDScript scripting, and technical problem-solving. The goal is to help transform game concepts into functional prototypes and improve existing projects through organized development and careful troubleshooting.