
Bababuyyy
Programing Boy
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Roblox Game Developer
Roblox • Freelance
Mar 2026 - Present • 2 mos
Programmer at StarX. Working as one of the team's programmers, contributing to gameplay systems, technical architecture and problem-solving across active projects. Role covers a wide range of programming work depending on project needs, from implementing new features and systems in Luau, to debugging and optimizing existing code, to participating in technical discussions around architecture decisions. The work reinforces solid Roblox fundamentals at scale: client-server separation, DataStore persistence, server-authoritative design, and architecture choices aimed at games with active player bases. Compensation is revenue-share based on team projects.
Solo Indie Game Developer
Freelancing Career • Freelance
Mar 2024 - Present • 2 yrs 2 mos
Solo developer handling all technical and creative aspects of indie game projects, with focus on Unity 6 URP, custom rendering pipelines, and modular gameplay systems. Active and recent projects: — Liririandi: 3D pixel art isometric RPG in active development, with fully custom rendering pipeline and production-ready systems — Gentian Violet: collaborative visual novel with branching narrative, dialogue systems and state-driven UI integration — First-Person Action RPG: personal project featuring rigid body player controller, BotW-style free climbing, physics-based grab/throw, directional hitbox system and FSM-based enemy AI Day-to-day work covers project architecture, technical problem-solving with Unity 6 URP specifics (Render Graph, SRP Batcher, CBUFFER consistency), shader programming in HLSL, gameplay systems design, and open-source publication of reusable systems on GitHub. Also experienced with Unreal Engine, Godot and Roblox Studio for cross-engine projects.
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jackyruan

Verenigde Staten
Working with Bababuy was a great experience. He was quick, responsive, and genuinely passionate about delivering the best possible result. The pixel shader exceeded my expectations and slots perfectly into my 2.5D pixel card game, giving it exactly the retro look I was aiming for. Beyond just working,...