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Over mij
Am professional 3D Artist specializing in 3D modeling, retopology, 3D scan cleanup, UV mapping, texture baking, and model optimization for games, simulation, visualization, and production workflows.
I have experience creating high-quality hard-surface models, aircraft, airport scenery, game assets, and production ready 3D models. My workflow focuses on clean topology, efficient geometry, optimized performance, and attention to detail to ensure every project meets professional standard. I am committed to delivering high quality work Feel free to contact me to discuss your project requirements.... Lees meer