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Over mij
I’m a professional 3D artist specializing in game character modeling, 3D game environments, and custom 3D dog models. I create high-quality, game-ready assets for Unreal Engine, Unity, animation, cinematics, and virtual worlds. My skills include realistic and stylized character modeling, environment design, props, terrain, realistic dog and animal modeling, retopology, UVs, texturing, and rig-ready assets. I focus on clean topology, detailed visuals, optimized models, and reliable delivery tailored to your project.
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