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Over mij
Senior 3D Generalist with 15+ years delivering production-ready assets for film, TV, and AAA games. Specialized in cinematic lighting and look development using Unreal Engine 5, with a focus on high-end, real-time visuals. Proven track record building scalable pipelines and leading lighting for three full 3D animated films. Expert in environment art and world-building using 3ds Max, ZBrush, and Substance Painter. I help studios achieve polished, cinematic quality efficiently and reliably.... Lees meer