I will create stylized or realistic 3d characters for games

B
bonko505
B
bonko505
Bohdan B
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

I will create stylized or realistic 3D characters for games

About this gig

Looking for a professional 3D character artist to bring your idea to life?

You are in the right place!

I create high-quality custom 3D characters for games, animation, cinematics, VRChat, and metaverse projects. Whether you need a stylized hero, realistic character, low poly model, or AAA-quality asset, I can help you create a fully optimized and game-ready character.

What I Offer

  • Custom 3D Character Modeling
  • Stylized or Realistic Characters
  • Game-Ready Models for Unity & Unreal Engine
  • Low Poly & High Poly Models
  • Clean Topology & UV Mapping
  • PBR Texturing
  • Rigging & Basic Animation
  • FBX, OBJ, BLEND, GLTF formats
  • Weapons, Props & Accessories

Perfect For

  • Video Games
  • VRChat Avatars
  • Cinematics
  • Animation Projects
  • Metaverse Characters
  • NFT & Collectibles
  • Mobile Games

Why Choose Me?

  • Professional Quality Models
  • Fast Communication
  • On-Time Delivery
  • Friendly Revisions
  • Fully Custom Designs
  • Optimized for Performance

Software I Use

  • Blender
  • ZBrush
  • Substance Painter
  • Unreal Engine
  • Unity

Before Ordering

Please contact me before placing an order so we can discuss your project.

Voorkeur voor een leveringsstijl

Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.

Maak kennis met Bohdan B

Bohdan B
  • Afkomstig uitOekraïne
  • Lid sindsnov 2022
  • Gem. reactietijd1 uur
  • Talen

    Oekraïens, Engels
I am a 3D Game Artist specializing in creating high-quality game-ready characters, environments, and assets for Unity and Unreal Engine. I handle full production workflow: modeling, sculpting, retopology, UV mapping, PBR texturing, and optimization. I have experience working with international clients and game studios on mobile, PC, VR, and cinematic projects. I focus on clean topology, optimized performance, and strong visual quality for real-time engines. Tools: Blender, ZBrush, Substance Painter, Unreal Engine, Unity.