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bright__o

BRIGHT

@bright__o

Character Sculptor and Animator

Verenigde Staten
Engels, Frans, Spaans
Sommige informatie wordt in het Engels weergegeven.
Over mij
Hello And Welcome! I'm Bright, a professional 3D Character Artist specializing in game characters, animation-ready models, collectibles, and 3D printing. I create high-quality realistic and stylized characters using ZBrush, Maya, Blender, Substance Painter, and Unreal Engine 5. My services include character modeling, digital sculpting, retopology, UV mapping, PBR texturing, and game optimization. I focus on delivering production-ready assets with clean topology, attention to detail, clear communication, and on-time delivery.... Lees meer

Skills

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bright__o
BRIGHT
offline • 
Gemiddelde reactietijd: 4 uur

Bekijk mijn diensten

Karakterontwerp
I will create 3d high poly character for printing, game, animation with blender, zbrush
Karakterontwerp
I will do 3d character model, 3d game character, 3d realistic model for game

Portfolio

Werkervaring

Fiverr

Senior 3D Character Artist

Fiverr • Freelance

Jun 2024 - Present2 yrs 2 mos

Lead the creation of AAA-quality realistic and stylized characters for PC, console, and mobile games. Sculpt high-resolution character assets using ZBrush, achieving production-ready quality for cinematic and gameplay use. Produce optimized low-poly game meshes through advanced retopology techniques in Maya and Blender. Develop physically based rendering (PBR) materials and textures using Adobe Substance 3D Painter and Photoshop. Create production-ready UV layouts while minimizing texture distortion and maximizing texel density. Collaborate with concept artists, animators, technical artists, and game designers throughout the production pipeline. Optimize character assets to improve rendering performance by reducing polygon counts without compromising visual quality. Prepare character assets for Unreal Engine 5 and Unity integration. Mentor junior artists and conduct asset quality reviews to ensure studio standards. Reduced asset production time by 25% through workflow improvements and reusable production templates. Successfully delivered over 70 game-ready characters for multiple commercial projects.