I will develop your unity multiplayer game using photon


Level 1
Over deze dienst
I build real-time multiplayer games in Unity using Photon, Mirror, or Netcode for GameObjects matched to your project's scale, player count, and budget, not a one-size-fits-all template.
What's included:
Multiplayer architecture setup (client-server or peer-to-peer)
Lobby, matchmaking, and room/session management
Real-time sync for player movement, actions, and game state
Backend integration for persistent data (leaderboards, profiles, saves)
Bug fixes and optimization for existing multiplayer/networking code
I work across Photon (PUN2/Fusion), Mirror, and Unity's built-in Netcode for GameObjects I'll recommend the right one for your project rather than force one solution on every job.
Message me before ordering with your target player count, platform (mobile/PC/web), and whether this is a new build or an existing project needing multiplayer added. Scope varies enough between those that a generic package won't fit everyone.
Maak kennis met Malik Arslan
Level 1
- Afkomstig uitPakistan
- Lid sindsjul 2025
- Gem. reactietijd1 uur
- Laatste levering1 dag
Talen
Engels
Andere Game development diensten die ik aanbied
Veelgestelde vragen
What types of games you can make?
I can develop a wide range of genres, including action, puzzle, RPG, shooting, racing, simulation, RTS, sports, and more in both 2D and 3D.
Can you do multiplayer games?
Yes! I have extensive experience with multiplayer integration using Photon, Mirror, and Unity's Netcode for both co-op and competitive play.
What type of genre games you can do?
I can do mostly all, action, puzzle, rpg, shooting, racing, simulation, rts, sports etc
What do you need from me to get started?
I need a clear description of your game idea, any reference games you admire, and ideally a game design document (GDD). If you don't have a GDD, we can discuss your vision in detail.
Do you offer post-launch support?
Yes, I provide basic post-launch support to help with any initial bugs or questions you may have after delivery.
Which multiplayer solution should I choose — Photon, Mirror, or Netcode?
Depends on your player count and budget: Photon is fastest to ship for small-to-mid player counts but has usage-based pricing on their end; Mirror is free/open-source, good for mid-scale; Netcode for GameObjects is Unity's own, best if you want long-term first-party support. I'll recommend one after
Do I need to already have a game, or can you build one from scratch?
Both — tell me in your order requirements which situation you're in.
Will this include a dedicated server, or is it peer-to-peer?
Covered at Premium tier as an option; Basic/Standard default to client-hosted unless you need dedicated infrastructure, which changes scope and cost.
What do you need from me to start?
Game design doc or feature list if you have one, target platform(s), expected concurrent players, and any existing Unity project files.
Can you fix multiplayer bugs in a project I already have, not build one from scratch?
Yes mention this in your order requirements so I scope a debugging engagement instead of a build.
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M mustapha2232

Verenigde Staten
Very exceptional
US$ 50
Prijs
13 dagen
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1 reviews van deze dienst
| (1) | ||
| (0) | ||
| (0) | ||
| (0) | ||
| (0) |
Specificering van de beoordeling
- Communicatieniveau van de freelancer
- Kwaliteit van de levering
- Waarde van de levering
Sorteer op
M mustapha2232

Verenigde Staten
Very exceptional
US$ 50
Prijs
13 dagen
Looptijd
B 
Reactie van de freelancer
Nuttig?

