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@card_th

builder , models

Brazilië
Portugees, Engels
Sommige informatie wordt in het Engels weergegeven.
Over mij
Over 3 years turning ideas into digital worlds. Skilled in creating detailed environments, buildings, and assets for unique Roblox experiences. Always aiming for innovation, quality, and fun in every project.... Lees meer

Skills

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Gemiddelde reactietijd: 7 uur

Bekijk mijn diensten

Game art
I will high quality roblox maps, builds and 3d environments
Karakterontwerp
I will custom 3d models for roblox

Portfolio

Werkervaring

DISCORD_CLIQUE

Roblox Builder

DISCORD CLIQUE • Freelance

Feb 2023 - Present3 yrs 6 mos

I have been working with Roblox construction and game development since 2023, and I run my own server and commission store focused specifically on custom Roblox builds. Over the years, I have worked on a wide variety of projects for different games, with most of my commissions being for RP and PvP experiences inspired by TV shows and fictional universes. Some of the projects I have worked on are based on series such as *The Vampire Diaries* and *Charmed*, where I have recreated recognizable locations, buildings, and environments from references. I have also worked on original builds designed to fit the style and atmosphere of specific games. My experience includes creating detailed houses, commercial buildings, landmarks, city structures, and other locations in Roblox Studio. When working from references, I pay close attention to the architecture, proportions, shapes, windows, doors, roofs, exterior details, and overall appearance to make the final build feel as accurate and recognizable as possible. I have also learned how to balance visual quality with Roblox performance, making sure my builds remain detailed without unnecessarily impacting the game's performance. Every project requires a different approach depending on its size, style, and purpose, so I adapt my construction process accordingly. My main area of expertise is **Roblox building and 3D construction**. I focus on the physical environment and structures themselves rather than scripting, UI, or game systems. My goal with every commission is to deliver a polished, detailed, and functional build that the developer can easily integrate into their game. Running my own commission server has also given me experience working directly with clients, understanding references and requirements, discussing project scope, and delivering custom builds based on what the client is looking for.