
Carreras
3D Character Artist and Sculptor
Skills

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Portfolio
Werkervaring
Upwork
Freelance • 4 mos
3D Modeler & Digital Sculptor
Jun 2026 - Aug 2026 • 2 mos
Worked on digital sculpting and 3D modeling projects involving figurines, miniatures, toys, collectibles, characters, and other physical models. I usually began by studying reference images and establishing the primary forms before gradually developing the secondary shapes and smaller surface details. For organic models, I used digital sculpting techniques to build anatomy, clothing, facial features, accessories, and other design elements, while Blender was used for modeling, adjustments, and final preparation. For projects intended for 3D printing, I inspected the geometry for problematic intersections, disconnected sections, thin areas, and other issues that could affect the physical result. Where necessary, I separated models into multiple parts and prepared joints, connectors, or assembly points. I then cleaned the final meshes and prepared STL or OBJ files according to the intended manufacturing or presentation requirements.
3D Game Asset Artist
Dec 2025 - Feb 2026 • 2 mos
I worked on a range of 3D game assets, including weapons, vehicles, props, equipment, and environmental objects. I began each project by studying the concept, references, dimensions, and intended use of the asset before establishing the main shapes and proportions. After completing the initial model, I refined the geometry, added functional details, and adjusted the topology to keep the asset suitable for real-time applications. I worked with low-poly and optimized modeling techniques depending on the requirements of the project and prepared UV layouts for texturing when needed. I also considered polygon count, mesh organization, material separation, and overall performance during production. For finished assets, I prepared clean renders and export-ready files that could be used within game development workflows. This experience involved balancing visual quality with technical limitations throughout the modeling process.
3D Character Artist & Sculptor
Nov 2025 - Nov 2025 • 0 mos
I worked as a 3D Character Artist and Sculptor, where I developed stylized and semi-realistic characters from sketches, concept art, reference images, and client briefs. I started projects by studying the character's proportions, silhouette, anatomy, clothing, and overall visual direction before blocking out the primary forms in Blender or ZBrush. I then refined the major shapes, developed facial features, clothing, hair, accessories, and secondary details before moving into the final sculpting stage. For projects that required cleaner geometry, I retopologized the models and organized the topology according to their intended use. I also prepared characters for rendering, animation, games, collectibles, and 3D printing. Throughout the process, I focused on maintaining the original concept while giving the finished model a clean and recognizable 3D form.