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Over mij
Hi there! I’m a 3D Artist with experience in the video game industry. I specialize in creating stylized 3D assets and PBR textures (Physically Based Rendering) that fit perfectly into any game engine (Unity, Unreal Engine).
I bring your ideas to life as ready-to-use game assets from concept art. My main tools, Blender, ZBrush for modeling and Substance Painter for texturing, allow me to craft everything from detailed interior items (furniture, decor) to large-scale urban environment elements (buildings, pavements, street lights) and various tools/props.... Lees meer