I will be your tabletop simulator developer for lua scripting and prototypes


Over deze dienst
Transform Your Board Game Into a Professional Tabletop Simulator Prototype!
Are you an indie game designer or Kickstarter creator looking to digitize your board game? A buggy, unpolished mod can turn off reviewers and backers. I specialize in building high-quality, fully functional, and optimized Tabletop Simulator (TTS) mods that look great and play flawlessly.
From clean graphic implementations to advanced Lua automation, I remove the technical friction so you can focus on playtesting and marketing.
What I Offer:
- Flawless Component Import: High-resolution card decks, custom dice, boards, and tokens.
- Perfect Physics Setup: Custom snap-point grids, rotation values, and bounding boxes so components dont clip or fly around.
- Advanced Lua Scripting (Standard/Premium): One-click automated game setup, card dealing based on player count, and automated scoring trackers.
- Custom Themed Environments: Personalized tables and backgrounds to enhance immersion.
- VR Optimization: Smooth functionality for virtual reality players.
Why Choose Me?
I focus on clean execution and understand the needs of Kickstarter creators. You will receive a showroom-ready mod perfect for sending to playtester
Maak kennis met chale
Tabletop Simulator Developer Lua Scripting Digital Prototypes
- Afkomstig uitVerenigde Staten
- Lid sindssep 2026
Talen
Engels, Frans
Veelgestelde vragen
What files do I need to provide?
You just need to provide your game's graphic assets (PNG or JPG files for cards, boards, and tokens) and your rulebook. If you have custom 3D models (.obj), you can send those too!
Can you code custom automated setups or scoring?
Yes! In the Standard and Premium packages, I use Lua scripting to automate tedious parts of game setup, deck shuffling, and score tracking to make playtesting faster.
Will my game be public on the Steam Workshop?
That is entirely up to you. I can upload it as a hidden or friends-only mod so you can control who accesses it during playtesting, or publish it publicly when you are ready to launch.
