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clemixifix1121

Clement A

@clemixifix1121

2D Game Artist, Pixel Art, Mascot Logos and Card Game Assets

Verenigd Koninkrijk
Engels, Spaans, Duits
Sommige informatie wordt in het Engels weergegeven.
Over mij
Hi! I’m Clement, a 2D Game Artist specializing in custom game art and original visuals that bring creative ideas to life I specialize in: Card Game Design – full card layouts, custom frames, thematic UI & illustration Pixel Art Characters – detailed sprites, sprite sheets & character design Pixel Art Animations & Game Backgrounds – seamless loops, FX & vibrant environments I create polished, game-ready assets tailored to your vision, with strong visual storytelling and clean execution Ready to get started? click the "contact" button to send me a message, I look forward to working with you!... Lees meer

Skills

c
clemixifix1121
Clement A
offline • 
Gemiddelde reactietijd: 1 uur

Bekijk mijn diensten

Illustratie
I will do professional card game design, game art, and box design, custom card game art
Karakterontwerp
I will draw 8 bit 16 bit 2d pixel art character animation sprite sheet retro game asset

Portfolio

Werkervaring

Mystic_Forge

Lead Game Character Designer & Concept Artist

Mystic Forge • Parttime

Jan 2026 - Feb 2026 • 1 mo

I designed, developed, and brought to life over 50 custom 2D and 3D game characters for indie studios and personal game projects. I worked directly with game directors to transform initial narrative briefs into production-ready character sheets, turnaround diagrams, and detailed visual assets. Throughout my time with the studio, I created full-body character art, expressional sheets, and modular outfits tailored for fantasy, sci-fi, and cyberpunk settings. I sculpted high-detail 3D character models in ZBrush, optimized low-poly meshes for Unity and Unreal Engine, and hand-painted stylized textures using Substance Painter. I routinely collaborated with rigging and animation teams to ensure my topology met clean deformation standards for smooth in-game movement. My work extended to crafting unique monster designs, NPC portraits, and main protagonist lineups that enhanced narrative storytelling. I established consistent visual styles across full character rosters and iterated rapidly based on playtest feedback. By delivering polished concept art, promotional key art, and optimized asset packages, I consistently helped clients elevate their game's visual identity and engage their player base.