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3D Artist Illustrator Graphic Designer
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3D Junior Artist
Microsoft
Mar 2026 - May 2026 • 2 mos
Creating detailed hard-surface assets in Blender for Microsoft Flight Simulator, balancing visual quality with real-time performance; ● Optimizing assets for smooth workflow and in-engine efficiency, ensuring a clean and consistent production pipeline; ● Developing and managing LODs to improve performance across varying distance; ● Applying PBR workflows for realistic materials and lighting; ● Maintaining clean topology and efficient UV mapping for optimal rendering and texturing