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Over mij
I bend Cities: Skylines to my vision
where code becomes concrete, and imagination becomes a living city.
usually work with tools like the Unity engine since the game is built on it, asset editors, and a fair bit of C# scripting. One day I might be designing a custom building with detailed textures and props; the next, I’m debugging why traffic AI is behaving strangely after a mod conflict. It’s a mix of artistry making things look believable and engineering making sure they actually function in-game.... Lees meer