d
damilare_jaden

Damilare J

@damilare_jaden

3D map designer, 3d artist

Verenigd Koninkrijk
Engels, Duits, Frans
Sommige informatie wordt in het Engels weergegeven.
Over mij
Hello welcome to my profile, I’m a 3D artist focused on creating clean, game-ready models and environments that actually work in real projects. I specialize in 3D game assets, stylized and low poly environments, props, terrain, and level design for engines like Unity. I deliver work that is visually good, optimized, organized, and ready to use. I pay close attention to topology, scale, performance, and consistency, so you don’t run into problems later. I always focus on clear communication and reliable delivery.... Lees meer

Skills

d
damilare_jaden
Damilare J
offline • 
Gemiddelde reactietijd: 27 uur

Bekijk mijn diensten

Props en objecten
I will create 3d game map, 3d low poly game assets, game environment in low poly style
Game art
I will custom fantasy map, world map, ttrpg, dungeons and dragons game map designs

Werkervaring

Fiverr

3d map designer

Fiverr • Freelance

May 2026 - Present3 mos

I specialize in creating high quality custom maps for games, tabletop RPGs, books, and digital projects. My expertise includes fantasy world maps, city maps, battle maps, regional maps, dungeon layouts, and game ready environments. I design maps that combine visual appeal with clear navigation, paying close attention to terrain, landmarks, scale, and composition. I work closely with clients to transform ideas into detailed, engaging maps tailored to their project's style and requirements, delivering professional quality assets on time.

MAP

Freelance map designer

MAP • Freelance

Mar 2021 - Present5 yrs 5 mos

I specialize in designing high quality 3D maps and environments for games, simulations, and interactive projects. My expertise includes creating detailed terrains, cities, landscapes, fantasy worlds, racing tracks, military maps, and low poly or realistic environments optimized for Unity, Unreal Engine, FiveM, Roblox, and other platforms. I focus on clean topology, optimized performance, realistic terrain shaping, and immersive level layouts that enhance gameplay and visual quality. From concept to final delivery, I work closely with clients to create custom 3D maps that meet technical requirements, project goals, and performance standards while delivering an engaging user experience.