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danbundle

Smith lemay

@danbundle

ugc bundle creator

Verenigd Koninkrijk
Engels, Spaans, Chinees, Japans, Frans, Italiaans
Sommige informatie wordt in het Engels weergegeven.
Over mij
Hi, I'm smith a Roblox UGC designer and 3D artist focused on creating custom accessories, bundles, and wearable items for the Roblox catalog. I model and rig Roblox UGC accessories in Blender, then prepare the files so they're ready for submission to the Roblox catalog. Whether you need a single hat, hair, wings, back item, or a complete themed bundle, I handle the technical work so your asset looks right ingame. Send me a message with your idea or reference and I'll get back to you quickly.... Lees meer

Skills

d
danbundle
Smith lemay
offline • 
Gemiddelde reactietijd: 2 uur

Bekijk mijn diensten

Karakterontwerp
I will create custom roblox ugc bundle accessories rigged and ready for upload
Karakterontwerp
I will create roblox ugc bundle with dynamic head and full avatar body

Portfolio

Werkervaring

Fiverr

3d modeler

Fiverr • Freelance

Jun 2026 - Present • 5 mos

Modeled and UV mapped 40+ hard surface props for real-time Unreal Engine 5 environments, keeping each asset under the 15K triangle budget while maintaining material clarity across all LODs. Sculpted high fidelity character models in ZBrush and retopologized them in Maya, delivering 12 hero assets on schedule and within the art director's style guide. Built 25 hero character and creature assets in Maya and ZBrush, authored PBR textures in Substance 3D Painter, and delivered game ready rigs and LODs. Created 3D models from 2D concept art, sketches, and reference photos for gaming, animation, and product-visualization projects. Optimization & Pipeline Reduced rendering times by 30% through efficient asset management, optimized shaders, and trim sheet workflows. Developed a modular kitbash library and trim sheet workflow in Blender and Substance 3D Designer, cutting environment production time by 25% across three biomes. Optimized textures and lighting, reducing render times by 25% while maintaining visual quality. Collaboration & Leadership Collaborated closely with concept artists, art directors, and engineers to ensure models met project specifications and technical requirements. Led a team of 5 artists, mentoring junior modelers and delivering all projects on time and under budget. Provided constructive feedback during team reviews, resulting in a 15% improvement in asset quality.