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danielguntherr

Daniel Gunther

@danielguntherr

Bringing your character ideas to life with detailed and polished 3D modeling

Duitsland
Duits, Engels, Frans
Sommige informatie wordt in het Engels weergegeven.
Over mij
I’m a professional 3D Character Artist specializing in creating detailed and visually engaging characters for games, animation, virtual platforms, collectibles, and digital projects. I turn concepts, sketches, reference images, and creative ideas into polished 3D models with strong forms and clear character identity. My expertise covers realistic, stylized, anime, fantasy, creature, avatar, and game characters. I work across digital sculpting, organic modeling, anatomy, facial development, clothing, hair, accessories, UV preparation, texturing, materials, optimization, and rendering. ... Lees meer

Skills

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danielguntherr
Daniel Gunther
offline • 
Gemiddelde reactietijd: 1 uur

Bekijk mijn diensten

Karakterontwerp
I will create custom low poly 3d game models in blender for unity and game projects
Karakterontwerp
I will sculpt custom 3d character using zbrush for games, figures and 3d printing

Werkervaring

Gameloft

3D Character Artist

Gameloft

Jan 2023 - Mar 20263 yrs 2 mos

I develop professional 3D characters from concept art, sketches, reference images, and creative briefs. My work focuses on creating visually strong characters with accurate proportions, appealing forms, expressive features, and carefully developed details. I adapt my workflow to suit different styles and production needs, including realistic, stylized, anime, fantasy, creature, game, avatar, and collectible characters. My experience covers the complete character creation process, from initial blockout and form development to sculpting, mesh refinement, clothing, hair, accessories, UV preparation, texturing, materials, optimization, and final presentation. Key Achievements • Converted 2D artwork and visual references into complete 3D character assets. • Developed convincing anatomy, facial features, proportions, and distinctive silhouettes. • Created detailed costumes, armor, hairstyles, accessories, and character props. • Built high-detail sculpts and optimized meshes according to project requirements. • Applied organized topology and UV workflows for efficient production. • Created realistic materials and textures for varied character surfaces. • Prepared assets for games, animation, virtual platforms, rendering, and collectibles. • Maintained visual consistency across different character styles and project directions. • Produced polished renders and clear model presentations for professional delivery.