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Over mij
I’m a passionate 3D Game Development Artist specializing in creating high-quality, game-ready 3D assets for indie games, studios, and real-time projects. I create detailed 3D characters, props, weapons, vehicles, environments, hard surface models, and game assets based on concepts, sketches, or references. My workflow focuses on clean topology, accurate modeling, UV mapping, texturing, materials, optimization, and professional presentation. I can create assets suitable for Unity, Unreal Engine, and other real-time platforms.... Lees meer