
Daniela H
Level 1
Unity development, illustration, and editing all in one place!
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Freelance Developer
Freelance Web Designer • Freelance
Jun 2025 - Present • 11 mos
Worked as an independent Unity developer helping clients build, optimize, and ship Unity, VR, and multiplayer projects across multiple platforms. Provided technical consulting, development support, and mentorship for developers and small teams. Key work included: • Developed a cross platform multiplayer game based on Jamaican Dominoes supporting WebGL, Android, and iOS • Integrated backend systems including Firebase authentication, databases, and cloud services • Implemented payment and service integrations including PayPal SDK • Built multiplayer networking features using Photon Fusion • Provided one on one coaching to developers learning Unity and multiplayer networking systems • Helped clients migrate and improve multiplayer architectures using Photon technologies • Optimized Unity projects by improving rendering performance, memory usage, and gameplay systems • Assisted developers in debugging complex issues and stabilizing production builds • Built gameplay systems, UI workflows, and cross platform support for multiple Unity applications Focused on delivering scalable solutions, improving project performance, and helping teams bring Unity projects from prototype to release.
VR Engineer
The LeaderShift Project • Fulltime
Nov 2022 - Jul 2025 • 2 yrs 8 mos
Developed and maintained large scale Unity VR applications used for collaborative enterprise environments. Worked extensively with C#, .NET tools, and modern frontend technologies including HTML, CSS, and JavaScript to build supporting interfaces and tools. Implemented multiplayer systems using Photon PUN and Photon Fusion, including migration of legacy networking systems to Photon Fusion for improved performance and scalability. Designed and optimized real time networking features such as synchronized whiteboards, shared scene layouts, and multiplayer interactions. Built full UI systems for VR applications including menus, interaction panels, and user workflows designed specifically for immersive environments. Key contributions included: • Developed multiplayer whiteboard system with real time synchronization • Implemented hand gesture tracking and character animation mapping • Built full VR UI systems for multiple production applications • Implemented character customization and avatar systems • Integrated Meta SDK and Meta Avatars • Developed custom company avatar system with animation and customization support • Optimized rendering, networking, and interaction systems for performance and scalability • Created shaders and visual effects for immersive environments • Built training and simulation experiences including VR climbing, swimming, and environmental exploration • Developed AR applications including location based murder mystery experiences • Designed and implemented gamified training applications and interactive learning environments Focused heavily on performance optimization, system stability, and scalable multiplayer architecture for VR platforms including Quest and PC.
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alexandershuaib

Nigeria
Very quick, very helpful, and knew exactly what the issue was quite quickly. Communication was great and knowledge was superb. Hoping I don’t run into any more challenges on this area of my project but if i do i know who to run to ⭐️⭐️⭐️⭐️⭐️

guitarc123

Verenigd Koninkrijk
kyleloose

Verenigde Staten
Great understanding of unity and quickly understood what the issues were and what I was trying to solve. Heard back within an hour and was in a call to explain immediately.
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