d
dany3d_creation

Danish Anwar

@dany3d_creation

3D Artist from Concept Assets to Immersive Visualizations

Pakistan
Engels, Urdu, Spaans, Frans, Duits
Sommige informatie wordt in het Engels weergegeven.
Over mij
Hey there! I'm a professional 3D Artist specialising in hard surface modelling and asset production for games and cinematic. I create clean, high-quality, production-ready models tailored to fit directly into Unity, Unreal Engine or your custom pipeline. What I Do Best: 3D Weapons & Props (Guns, melee, tactical gear) Optimised Game Assets (Clean topology & low/high-poly wireframe) AAA PBR Texturing (Realistic baking & materials) Tools: Maya, Substance Painter, UE5, KeyShot. You'll get optimised .FBX/.OBJ files with packed textures. Let’s talk—message me to bring your project to life!... Lees meer

Skills

d
dany3d_creation
Danish Anwar
offline • 

Bekijk mijn diensten

Props en objecten
I will create 3d weapon game assets with pbr textures

Werkervaring

3DLOOK

3D Environment Artist

3DLOOK • Freelance

Dec 2025 - Present7 mos

Collaborative remote role strictly focused on 3D environment design and world-building for games. Responsible for conceptualizing, modeling, and structuring immersive game environments, modular assets, and terrain layouts. Maintained strict industry standards for clean topology, optimized low-poly wireframes, and high-fidelity PBR texturing to ensure flawless deployment into real-time game pipelines.

3DQR

Remote 3D Artist

3DQR • Freelance

Nov 2025 - Present8 mos

Partnering remotely with studios based in Lahore . Provide end-to-end production across multiple pipelines, including game asset design (hard surface weapons & props), Skills: Hard Surface Modeling, 3D Weapon Modeling, Architectural Visualization, Game Asset Creation Industry: Design Services / Software Development

3D Lab Instructor & Incubation Lead

3DT Solutions • Parttime

Jan 2025 - Present1 yr 6 mos

Serving as the Incubation Lead and Senior Instructor at 3DT Solutions, a premier institute for 3D animation and digital arts. Head the incubation wing to bridge the gap between classroom learning and production-ready industry standards. Deliver advanced training in Autodesk Maya, Substance Painter, Unreal Engine 5, KeyShot, Lumion, and Marvelous Designer. Personally guide technical student projects through complex pipelines, ensuring mastery over clean topology layout, organic sculpting/fabric simulation, AAA-grade PBR texturing, and photorealistic real-time architectural and product rendering.