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Over mij
3D Prop and Weapon Artist focused on realistic game-ready assets for Unity and Unreal Engine with modern pipelines.
I specialize in:
• Realistic weapons
• Hard surface props
• Game-ready assets
• High poly to low poly workflow
• UVs and baking
• PBR texturing
Software:
Maya, ZBrush, Substance Painter, Marmoset Toolbag.
I focus on clean topology, optimized assets and professional presentation suitable for games and real-time rendering.
Available for indie projects.
All assets are manually modeled and professionally optimized for games.
No AI generated content.
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