Blender Rigging for Characters Vehicles and Mocap Pipelines
Verenigd Koninkrijk
Engels, Arabisch, Duits, Frans, Japans, Koreaans, Portugees, Spaans, Pools, Nederlands
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Over mij
You deserve a Blender rigger who builds every rig with your full pipeline in mind from the very first bone. Whether you need a matched character and vehicle rig built for seamless interaction, a game engine optimized rig with proper IK FK switching for Unreal or Unity, a professionally rigged character built on clean topology with blendshape facial setup, or a mocap ready skeleton and VTuber rig configured for live face tracking, I deliver production ready rigs tested in context before handover. DM me now.... Lees meer