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Over mij
I'm a 3d environment artist specialized in game ready assets production focusing on hardsurface PBR assets using different workflows putting special attention to optimization and performance. I also use highpoly and organic sculpting workflows to ensure I meet client project necessities.
I always try to understand client esthetic vision, direction, and being cohesive with others areas of the project. Also, I can be more flexible to other areas of industry production like 3D mocap, VFX assets and more, bringing your ideas into reality in a professional and responsible manner.... Lees meer