
Dmytro Gio
Desktop Software Developer Cpp Qt
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Technical Artist / Process Optimization Specialist
Retro Style Games • Fulltime
Apr 2021 - May 2025 • 4 yrs 1 mo
Worked as a Technical Artist with a strong focus on process optimization and technical pipelines inside a game development company. Responsibilities included: • Optimization of workflows between multiple departments • Development of internal tools and utilities to improve productivity • Technical problem solving at the intersection of art and engineering • Automation of repetitive tasks and process improvements • Close collaboration with developers, artists, and production teams This role required strong analytical thinking, attention to detail, and clear communication across technical and non-technical teams.
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