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Over mij
I’m a 2D Game Developer Generalist focused on turning ideas into polished, playable experiences. I work across gameplay systems, mechanics, design structure, and implementation — so projects move forward smoothly without technical chaos.
I specialize in:
• Core gameplay systems (movement, combat, abilities, physics)
• Enemy AI and behavior logic
• UI/UX integration
• Level design and progression systems
• Inventory, upgrades, stats, and save systems
• Performance optimization
• Debugging and expanding existing projects
Start your project today — I’m ready when you are.... Lees meer