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don_laxxo

Billy Lasso

@don_laxxo

Digital Artist

Panama
Engels, Spaans
Sommige informatie wordt in het Engels weergegeven.
Over mij
My name is Billy Lasso, I'm a digital artst with a deep passion art and design. I relish the opportunity to work closely with clients, fellow artists, and creative teams to bring their vision to reality. I also offer AI Voice setup services to handle incoming calls for businesses and other integrations. Let's chat, I'd love to hear more about your project or business. Feedback and teamwork are not just part of the job; they're what make the magic happen! ... Lees meer

Skills

d
don_laxxo
Billy Lasso
offline • 
Gemiddelde reactietijd: 1 uur

Bekijk mijn diensten

Vector tracing
I will clean up your ai generated logo as vector art
AI-integraties
I will integrate ai voice agent for incoming calls and appointments

Werkervaring

ProMed_SPINE

Lead Animator

ProMed SPINE • Fulltime

Jan 2023 - Nov 202310 mos

Led the animation team to produce high-accuracy surgical visualizations using UE5 and Metahuman characters. Trained team members in Unreal Engine and animation workflows. Modeled medical tools in 3DS Max and Blender for the surgical animations. Edited animation and video production of invasive spine surgery using Adobe Premiere Pro or Final Cut Pro. Directed motion graphics production and sound editing of the final product using After Effects. Developed logo and completed graphic design tasks for company stationery materials.

Self_Employed

Animator/Artist at Faycrest Studios LLC

Self Employed • Freelance

Jan 2017 - Oct 20236 yrs 9 mos

Led animation team to create applicable animations and environment assets for multiple IPs. Guided animation team through pipeline improvements and QA testing to ensure IP quality. Developed 3D models, rigs for both characters and environment assets, and VFX in Unreal Engine 4-5, and Unity. Collaborated with the freelance team on large-scale 3D set productions for various high-profile clients, including DoorDash, Nickelodeon, NBA, and MLS. Sculpted and optimized 3D models in ZBrush and 3DS Max for real-time rendering in Unreal Engine. UV Unwrapping and texturing for in-game assets in Substance Painter. Managed social media accounts and created weekly posts.