
Dordave
Game and art designer expert
Skills

Bekijk mijn diensten


Werkervaring
Game Level Designer & Decorator
Pixel Rhythm Games • Freelance
Aug 2023 - Present • 2 yrs 9 mos
Specializing in 2D platformer and rhythm-based games at Pixel Rhythm Games, I focus on creating visually engaging and gameplay-balanced levels for Geometry Dash and similar platforms. My work includes level layout creation, gameplay flow optimization, decoration, glow design, and Extreme Demon difficulty design. I collaborate with clients to ensure levels are feature ready, playable, and visually appealing, while also aligning with the client’s branding or team style for collab parts. I manage project scope, timeline, and revisions effectively to deliver professional-quality levels on time. I also provide guidance on level testing, transition smoothing, and music synchronization to enhance player experience. My designs have been featured in multiple community showcases, highlighting both creativity and technical proficiency. Skills: Game Level Design, GD Layout, Decoration & Glow, Music Sync Gameplay, Collab Parts, Feature Ready Levels
Professional Geometry Dash Level Designer
GD Creations Studio • Freelance
May 2021 - Present • 5 yrs
As a freelance Geometry Dash level designer at GD Creations Studio, I specialize in creating God Tier Layouts, full decorated levels, and professional collab parts. I work closely with clients to understand their vision, difficulty requirements, preferred music, and style references. My levels are designed for smooth gameplay flow, clean transitions, fair difficulty scaling, and music sync gameplay. I also incorporate modern glow decoration, custom art elements, and feature ready level builds. Over the years, I have successfully delivered over 100+ high-quality Geometry Dash levels, including layouts for solo creators, collab projects, and Extreme Demon difficulties. I also provide guidance on level polish, visual identity, and thumbnail design to increase engagement and visibility. My workflow ensures client satisfaction, minimal revisions, and timely delivery while maintaining high standards in both gameplay mechanics and visual presentation.